OpenGL ES 3.0 Programming Guide
Preis: | 32.95 EUR* (inkl. MWST zzgl. Versand - Preis kann jetzt höher sein!) |
Versand: | 0.00 EUR Versandkostenfrei innerhalb von Deutschland |
Partner: | buecher.de |
Hersteller: | Addison-Wesley Longman, Amsterdam (Ginsburg, Daniel; Purnomo, Budirijanto; Shreiner, Dave; Munshi, Aaftab) |
Stand: | 2015-08-04 03:50:33 |
Produktbeschreibung
OpenGL ES 3.0 is the industry´s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read the OpenGL ES 3.0 Programming Guide. This book focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book. The OpenGL ES 3.0 Programming Guide will continue the long, successful tradition of the OpenGL Programming Guide series (Addison-Wesley). With successful coverage of all aspects of the graphics library while providing practical and understandable examples to 3D, this guide is useful to developers at any skill level.
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